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StepFile.com Help

How to open, view, model, measure, document and share a part, one page at a time. The same pages are in the viewer under Help.

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Getting Started

  • Opening a FileSTEPFILE.com opens a model straight in the browser. No install, no plugin.
  • Opening SolidWorks PartsSTEPFILE.com opens SolidWorks parts (.sldprt) straight in the browser.
  • The ScreenA permanent row of tabs, in this order: View, Measure, Sketch, Features, Fabrication, and Documents.
  • Using HelpHelp is a list of pages, one for each tool, window and button.
  • Mouse, Touch, and 3D MouseHow to move the view with each kind of device. None of this changes the model.
  • SettingsSettings holds the choices for the mouse, a 3D mouse, exploded view animation and the keyboard.
  • The Toolbar TabsThe toolbar across the top of the viewer puts the tools in the order the job goes: look at the...
  • Sample Model PagesSome pages on STEPFILE.com show a small sample part you can turn, zoom and measure, with no account...

Viewing

  • Full Screen, Fit, and ViewsThe first group on the View tab of the ribbon holds five buttons that change how you look at the...
  • Arrow Keys Turn the ViewThe four arrow keys turn the view without the mouse.
  • SliceOn the View tab of the ribbon, the X-ray view button (older names: Section View, Slice).
  • MarksMarks are the things you put on top of the model that are not part of the model: kept measurements...
  • SceneScene is the look of the model: the background, the part color, how it is shaded and how its edges...
  • Grid and RedrawTwo buttons on the View tab of the ribbon: Grid, in the Grid group, and Redraw, in the View group.
  • The View Cube and Lock ViewThe cube at the top center of the 3D view shows which way you are looking.
  • PerspectivePerspective switches between two ways of drawing the model.
  • ThemeTheme sets whether the whole viewer, its ribbon, panels and 3D background, is light or dark.
  • Units, Decimals, and Text SizeThe Display group on the Measure tab of the ribbon sets how every length is shown: in measurements,...
  • Right-Click MenusRight-click on the 3D view for a short menu that depends on what is under the pointer.

Measuring

  • MeasuringOn the Measure tab of the ribbon, a left-hand rail of tools measures the model without changing it.
  • Measure PointPoint measures the straight-line distance between two spots you pick on the model.
  • Measure GapGap measures the distance between two surfaces, like the thickness of a plate or the space between...
  • Measure EdgeEdge gives the length of one edge with a single click. It does not change the model.
  • Measure HoleHole Size reads the diameter of a round hole or any round edge.
  • Measure AngleAngle measures the angle between two faces (or, on a flat drawing, two lines).
  • Measure AreaArea gives the area of a flat face, a circle or, on a drawing, a closed outline.
  • Measure VolumeVol gives the volume of the material in the model.
  • Measure MassMass gives the weight of the model, worked out from its volume and its material.
  • Mass PropertiesMass Properties opens the Mass Properties window: the mass, volume and surface area of the model,...
  • Measure SnapSnap on the Measure tab chooses which exact points a Point pick jumps to. It is the measuring Snap.
  • Kept MeasurementsEvery finished measurement stays on the model by itself, so you can take the next one without...
  • Measure This FaceMeasure this face is a quick way to get the area of one flat face without going to the Measure tab.

Notes and Sharing

  • Notes and SharingOpen it from the right rail (Notes) or the Documents tab of the ribbon (Notes). It has three tabs:
  • Sharing a ModelSave the model first. Then click Share (or choose File, Share, Share this model).
  • Sharing a FolderRight-click a folder in your list and choose Share.... You can also use the folder's sharing switch.
  • Share This Model (Window)Click Share on the strip, or choose File, Share, Share this model. Save the model first.
  • Share Expiry and PasswordTwo boxes in the Share window control how long a link lives and who can open it.
  • Shared WithClick Share on a saved model and the menu shows Shared with: every live link for this model, one...
  • Embedding a Model on Your WebsiteEmbedding is on Pro, Pro Plus and Pro Max.
  • The Embed TabThe Embed tab of the Share window puts your model on your own website. Embedding is a Pro feature.
  • Note (Pin a Note on the Model)Note drops a text note on an exact spot of the model.
  • DiscussionDiscussion is one shared thread for a model.
  • Copy Face InfoCopy face info copies a short line of text about a face (the part name, the face size and the area)...
  • Private NotesPrivate notes are a block of text saved with your model that only you can read.
  • Models Shared With YouWhen someone shares a model with you, you can look at it for free on any plan.
  • The Embedded Player (What Visitors See)The embedded player is the small 3D view that shows on your own website after you publish a model...

Files

Sketching

  • Planes and FacesA sketch starts on one of three planes through the origin, or on a flat face of the model.
  • Line, Circle, Rectangle, Arc, and ConstructionAll on the Sketch tab, once a sketch is open.
  • Midpoint LineDraws a straight line from its middle outward.
  • Centerpoint ArcDraws an arc around a center you click. You click the center, then the start (which sets the...
  • Tangent ArcDraws an arc that starts at the end of a line or an arc and leaves it smoothly, with no kink.
  • PointPlaces a point in the sketch. A point is a marker only: it is construction geometry, so it never...
  • Perimeter CircleDraws the circle that passes through three points you click.
  • PolygonDraws a regular polygon with 3 to 40 equal sides, sized by a circle.
  • Center RectangleDraws a rectangle outward from its center.
  • 3 Point Corner RectangleDraws a rectangle at any angle. You click two corners for the first side, then click once more to...
  • 3 Point Center RectangleDraws a rectangle at any angle, from its center.
  • Straight SlotDraws a slot: two straight sides joined by a half circle at each end.
  • Arc SlotDraws a slot that follows an arc: a curved outer side and a curved inner side, joined by a half...
  • EllipseDraws a whole ellipse. You click the center, the end of the major axis, then a point that sets the...
  • Partial EllipseDraws part of an ellipse, like an arc of a circle.
  • ParabolaDraws a piece of a parabola. You click the focus, the apex, then the two ends of the piece.
  • SplineDraws a smooth curve through points you click.
  • ParallelogramDraws a four sided shape whose opposite sides are parallel, with no right angle needed.
  • Power TrimPress and drag across sketch pieces to cut each one away at its crossings.
  • Trim to ClosestClick a piece and the stretch you clicked goes: from the nearest crossing on one side to the...
  • ExtendClick near the end of a line or an arc and that end runs on, along the same line or the same...
  • Sketch TextClick a point in a sketch, type some words, and they become closed outlines in the sketch.
  • Sketch Text WalkthroughA step by step example of Sketch Text: raised letters on a plate, then the same letters cut through...
  • Move, Rotate and ScaleMove, turn or resize pieces of the sketch by a typed amount.
  • Copy Sketch PiecesMake copies of pieces of the sketch while the originals stay where they are.
  • Circular Sketch PatternRepeats pieces of a sketch around a point of the sketch: a ring of holes, a set of slots, or spokes.
  • StretchMake part of a sketch longer, wider or shorter in one go.
  • Insert DXFBring a DXF drawing into the sketch you are working in.
  • Offset EntitiesMakes a copy of sketch pieces a set distance away, like the line you would draw along the outside...
  • Convert EntitiesBrings the edges of the part into the sketch.
  • Intersection CurveMakes sketch curves where the sketch plane cuts the part.
  • Sketch FilletRounds a corner in the sketch. Where two lines, a line and an arc, or two arcs meet, the corner is...
  • Sketch ChamferCuts a corner in the sketch with a straight line.
  • Sketch Corner and Sketch MirrorBoth are on the Sketch tab and both work on the flat 2D sketch, not on the solid part.
  • Smart DimensionSmart Dimension puts a size on the sketch and keeps it true.
  • Radius and DiameterA circle can be sized by its diameter or by its radius. Use whichever your drawing calls for.
  • Angle DimensionsThere are three ways to put an angle on a sketch. Pick two lines for the angle between them.
  • Reference DimensionsA reference dimension shows a size in the sketch without controlling it.
  • Ordinate DimensionsMeasure many points from one point. An ordinate dimension is the distance across, or up, from a...
  • Baseline DimensionsMeasure many points from one baseline, with the dimensions stacked neatly one above the next.
  • EquationsAn equation makes one dimension follow others.
  • Equations WalkthroughA step by step example of making one dimension follow another, from the first number to the...
  • Global VariablesA global variable is a named value that belongs to the whole part, not to one sketch.
  • Design TableA design table is a table of configurations for one part, such as Small, Medium and Large.
  • Dimensions and UnitsA dimension is a size you type that the sketch then keeps true.
  • SelectSelect is the sketch's pointer. Use it to pick pieces and points, move them, delete them, group...
  • NodeNode edits individual points. Drag a point to move it, click a straight side to add a point there,...
  • Mirror EntitiesMirror Entities flips sketch pieces over a line.
  • Dynamic MirrorDynamic Mirror draws the other half for you.
  • Snap OptionsSnap makes the pointer jump to useful places while you draw or drag: ends, middles, centers,...
  • Edit MenuThe Edit button on the Sketch tab opens a panel of undo, delete and clear commands, the list of...
  • PropertiesProperties shows what is selected in the sketch: its name, its sizes, its position and the...
  • Exit SketchExit Sketch finishes the sketch you are in without making a feature.
  • Horizontal RelationThe Horizontal relation keeps a line level, running straight across the screen.
  • Vertical RelationThe Vertical relation keeps a line upright, running straight up and down the screen.
  • Parallel RelationThe Parallel relation makes two or more lines run the same direction, so they stay parallel as the...
  • Perpendicular RelationThe Perpendicular relation makes two lines meet at a right angle, and keeps them that way as the...
  • Collinear RelationThe Collinear relation puts two or more lines on the same infinite line, so they stay lined up end...
  • Equal RelationThe Equal relation makes two or more lines the same length, or two or more circles and arcs the...
  • Concentric RelationThe Concentric relation gives two or more circles or arcs the same center, and keeps them that way.
  • Tangent RelationThe Tangent relation makes a line and a circle or arc, or two circles or arcs, just touch with no...
  • Coincident RelationThe Coincident relation makes two pieces meet at their ends, or makes points sit exactly on top of...
  • Horizontal Points RelationPicked on points, the Horizontal relation puts two or more points at the same height, side by side...
  • Vertical Points RelationPicked on points, the Vertical relation puts two or more points straight above one another on the...
  • Point on Line RelationPicked on a point and a line, the Coincident relation puts the point on the line and keeps it there.
  • Midpoint RelationThe Midpoint relation holds a point at the exact middle of a line, and keeps it there when the line...
  • Point on Circle RelationPicked on a point and a circle or arc, the Coincident relation puts the point on the edge of the...
  • Symmetric Points RelationPicked on two points and a line, the Symmetric relation makes the points mirror images of each...
  • Symmetric RelationThe Symmetric relation makes two lines, circles or arcs mirror images of each other across a...
  • Symmetric Between Lines RelationPicked on three straight lines, two of them parallel, the Symmetric relation holds the third line...
  • Fix / Unfix RelationFix pins a piece or a point exactly where it is now, so it never moves. Unfix lets it go again.
  • Coradial RelationThe Coradial relation puts two circles or arcs on the same center with the same radius, so they lie...
  • Intersection RelationThe Intersection relation puts a point exactly where two pieces cross, and keeps it there as they...
  • Merge RelationThe Merge relation makes two points one point: the second point moves onto the first, and from then...
  • Pierce RelationThe Pierce relation holds a sketch point at the place where an edge of the part, or a reference...
  • Construction GeometryConstruction geometry is a guide line, circle, arc or rectangle that helps you build the sketch but...

Relations

  • RelationsA relation ties two sketch pieces (or points on them) together so they stay that way as the sketch...

Features

  • Extrude and CutExtrude and Cut are both on the Features tab.
  • Up To NextAn end condition for Extrude and Cut. Instead of typing a depth, you tell the feature to stop at...
  • Up To Next WalkthroughA step by step example of Up To Next: two plates with a gap between them, and a block that fills...
  • Up To SurfaceAn end condition for Extrude and Cut. Click a face, and the feature ends on it, as if that face...
  • Up To Surface WalkthroughA step by step example of Up To Surface: a block that ends on a face you click, stops short of it...
  • Direction 2An option for Extrude and Cut. It adds a second direction, opposite to the first, with its own end...
  • Direction 2 WalkthroughA step by step example of Direction 2: a block that grows 1 in up from the sketch and runs down to...
  • Thin FeatureAn option for Extrude and Cut. It makes a wall of a set thickness from a profile, instead of a...
  • Thin Feature WalkthroughA step by step example of Thin Feature: a bent wall made from two drawn lines, then a box made from...
  • Flip side to cutAn option for Cut only. A normal Cut removes the material inside the profile.
  • Flip side to cut WalkthroughA step by step example of Flip side to cut: a square bar turned into a round post by one cut.
  • Up To Vertex and Up To BodyTwo more end conditions for Extrude and Cut.
  • Offset From SurfaceAn end condition for Extrude and Cut. Click a face, type a distance, and the feature ends that far...
  • RevolveRevolve turns a closed profile around a line in the same sketch and makes a round solid from it: a...
  • BoundaryBoundary makes a solid from two or more closed shapes, each drawn in its own sketch on its own...
  • SweepSweep moves a profile along a path to make a solid.
  • Swept CutSwept Cut takes material away along a path.
  • 3D SketchA 3D sketch is a run of straight lines through points anywhere in space.
  • Cut ListLists the bars of a welded frame the way a fabricator needs them: how many of each, what profile,...
  • Tube CopingMake the cut of every tube end of a frame: a wrap-around template you print at true size and wrap...
  • NestLays the flat parts of your model out on sheets of plate or sheet metal, so you know how many...
  • Bend SheetMakes the press brake bend sheet for each bent sheet metal part: the order to bend in and, for each...
  • Cut Paths and G-CodeTurns the sheets of your Nest into cut paths for a plasma or laser table: a G-code program for...
  • Customer Drawings (DXF)Nest the DXF files your customers send you, with no 3D model.
  • LoftLoft blends two or more closed shapes into one smooth solid.
  • Lofted CutLofted Cut takes material away in the shape of a loft.
  • Round and Chamfer (Edges)On the Features tab, Round works on the solid part's own edges (compare Sketch Corner, on the...
  • ShellShell hollows a solid out and leaves a wall of the thickness you choose.
  • HoleHole drills holes sized for a screw or a pipe thread.
  • Cosmetic ThreadCosmetic Thread draws a thread symbol on a round edge and records its callout, such as 1/4-20 UNC.
  • Modeled ThreadModeled Thread cuts a real helical thread into a round face of the part: on the outside of a shaft,...
  • PatternRepeats sketch pieces or a feature in a row, a grid, or around an axis: linear and circular...
  • Pattern at Sketch Points and Fill PatternTwo more ways to repeat a feature with Pattern: put a copy at every point of a sketch, or fill a...
  • Pattern from a TableA third way to repeat a feature with Pattern, beside a row and a circle: type where each copy goes.
  • Mirror (Bodies)Mirrors whole solid bodies, or chosen features, across a plane.
  • Reference GeometryMakes planes and axes that are not part of the model, to sketch on or to use as a guide.
  • Reference Geometry WalkthroughA step by step example: a plane at 30 degrees along the edge of a plate, a sketch on that plane, a...
  • Reference Points and Coordinate SystemsReference Geometry can also make a Point and a Coordinate System.
  • ScaleScale makes bodies larger or smaller. By default every dimension changes by the same factor, and...
  • CombineJoins bodies into one, takes bodies away from another, or keeps only the material bodies share.
  • SplitCuts bodies with a plane into separate bodies and keeps every piece.
  • IntersectKeeps only the material that lies inside a region and removes the rest.
  • Move/Copy BodiesMoves whole solid bodies, or makes copies of them, by a typed distance, from one picked point to...
  • Parts LibraryStandard stock you can drop straight into your part: square and rectangular tube, round tube,...
  • My Profiles in the Parts LibraryAdd your own profiles to the Parts Library, beside the shapes that come with it: a rectangular tube...
  • DraftDraft tilts faces of a part by a small angle.
  • RibRib builds a thin web or gusset from a line you draw.
  • DomeDome puts a rounded cap on a flat face of the part, like the top of a button, a knob or a rivet...
  • WrapWrap lays a sketch round a round face of the part, the way a label goes round a can.
  • Direct EditDirect Edit changes a solid by its faces, with no sketch and no feature to edit.
  • GussetGusset puts a flat plate across the inside corner where two flat faces meet, like the brace between...
  • End CapEnd Cap closes the open end of a tube or pipe with a flat plate.
  • Weld BeadWeld Bead puts a fillet weld in the inside corner where two flat faces meet, like the weld where a...
  • Trim/ExtendTrim/Extend cuts a structural member back, or runs it on, so its end meets another face or body,...
  • IndentIndent presses one body (the tool) into another body (the target).
  • Half-LapWhere two bodies cross, Half-Lap cuts a notch in each one so they slot together: square or...
  • Tab and SlotTab and Slot joins two parts that meet at a square corner: the edge of a plate, or the end of a...
  • Structural MemberStructural Member builds a welded frame from a sketch.
  • Sheet MetalSheet Metal makes bent sheet parts the way a press brake shop thinks about them: a flat sheet of...
  • Sheet Metal Unfold and FoldUnfold lays bends of a sheet metal part flat, as a step in History, so you can sketch cuts and...
  • Reference PlanesAn offset plane is a plane parallel to Top, Front, Right or a flat face, at a distance you type.
  • Model PanelThe Model panel is the list of your part: its bodies, the three planes, the origin and every step...
  • Model Tree: Edit Feature and Edit SketchEdit Feature reopens a step you already made so you can change its numbers, without picking the...
  • Model Tree: Suppress, Roll Back and ReorderRight-click a step in the Model panel to turn it off for a while, see the part as it was earlier,...
  • Model Tree: Planes, Origin and SketchesThe Model panel shows the three planes through the origin, the origin itself, the sketch behind...
  • Model Tree: Solid BodiesSolid Bodies in the Model panel lists every body of the part. A body is one solid piece.
  • Model Tree: MaterialMaterial... gives one body its own material, so the weight you read in Mass is right even when a...
  • Assemblies: The Component MenuRight-click a component in the Model panel to work on it.
  • Mate ReferencesA Mate Reference marks the faces, edges or points of a part that it is usually mated by, and gives...

Model Tree

  • Model TreeOpen it from the right rail (Model). It lists every plane, sketch, and feature step in build order,...
  • Parent/ChildParent/Child shows what a step in the History is built on (its parents) and what is built on it...
  • Part ConfigurationsA configuration is a named state of the part you are modeling, such as Short and Long, or With...
  • Model Tree: Hide and Isolate PartsOpen the Model tree from the right rail and open Solid Bodies. Each part has a row.
  • Model Tree: RenameRename a body, a feature step or a sketch right in its row.

Materials and Weight

Keyboard Shortcuts

  • Keyboard ShortcutsOne key per tool, as CAD programs do. Every key is listed below and can be changed.

Undo and Redo

  • Undo and RedoUndo and Redo sit beside File on the ribbon, available from any tab, not only while modeling.

Phone and Tablet

  • Phone and TabletSTEPFILE.com runs in the browser on a phone or tablet. Every tool is there.

Assemblies

Mates

  • Mates: Standard MatesMates tie components together so they stay put.
  • Mates: Advanced MatesOpen the Advanced tab of the Mate window. The tab has five mates. Click a name for its own page.
  • Mates: Mechanical MatesThe Mechanical tab of the Mate window holds mates that act like a machine part: Hinge, Slot, Gear,...
  • Mates: Fixing Mate ProblemsAll mates live in the Mates folder of the tree. Right-click one for:
  • Coincident MateMakes two entities touch or line up. It is the mate you will use most: flat faces that sit flush,...
  • Parallel MateKeeps two entities parallel without making them touch. The parts can still slide along each other.
  • Perpendicular MateKeeps two entities at a right angle (90 degrees) to each other.
  • Tangent MateKeeps a round face touching a flat face or another round face along a line, the way a roller sits...
  • Concentric MatePuts two round things on one shared center line.
  • Distance MateKeeps two entities a set distance apart.
  • Angle MateKeeps a set angle, in degrees, between two entities.
  • Lock MateHolds two components together as one. They keep the position and turn they have to each other at...
  • Width MateCenters a tab between the two faces of a slot.
  • Symmetric MateMakes two entities mirror images of each other across a plane.
  • Profile Center MateLines up the centers of the outer outlines of two flat faces and makes the faces touch.
  • Distance Limit MateLets a part move freely within a range of distances and stops it at either end.
  • Angle Limit MateLets a part turn freely within a range of angles and stops it at either end.
  • Hinge MateA Concentric plus a Coincident in one step. It leaves one turn free, like a door on its pin.
  • Slot MateKeeps a pin inside a straight slot, on its center line, or at a set place along it.
  • Gear MateTies the turns of two round parts together by a ratio, the way two meshing gears turn.
  • Rack and Pinion MateMakes a round part turn as a straight part slides, like a pinion on a rack.
  • Screw MateMakes a part advance along its axis as it turns, by the distance for one turn.
  • Linear Coupler MateMakes one part slide along its line as another slides along its own, by a ratio of the two...
  • Universal Joint MateMakes one shaft turn another through a cross joint, where the two shafts meet at an angle.
  • Cam MateKeeps a follower touching the outline of a cam, as the cam turns or as the follower moves.
  • Path MateMakes a point of one part follow a path on another part.

Assembly Tools

  • Insert ComponentsPuts saved models into the assembly, as many copies as you like.
  • Move ComponentMoves a part of the assembly by dragging it or by typing how far.
  • Rotate ComponentTurns a part of the assembly by dragging it or by typing the angles.
  • Interference DetectionFinds parts of the assembly that overlap, and tells you how much. Assemblies need the Pro plan.
  • Clearance VerificationFinds pairs of parts that sit closer than a gap you choose. Assemblies need the Pro plan.
  • Bill of MaterialsLists the parts of the assembly with a quantity for each, ready to copy or save as a spreadsheet.

Your Account

Plans and Billing

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