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Intersection Relation

The Intersection relation puts a point exactly where two pieces cross, and keeps it there as they move. The pieces can be lines, circles, arcs, or a straight edge of the part.

When to Use It

  • Hold a hole center where two construction lines cross
  • Start a line where a circle crosses another line
  • Keep a point on the crossing of two walls in a floor plan as they move

Step by Step

  1. Open a sketch and draw the pieces (see Lines, Circles and Rectangles). Sketching is part of modeling, which comes with the Pro plans.
  2. Click Select on the Sketch tab (or press S).
  3. Move the pointer over the piece that owns the point until its dots show, and click the point (an end, a corner, or a center).
  4. Click the first of the two pieces, then the second. On a rectangle or outline, click the side you mean.
  5. Keep the pointer still for about half a second. In the bar that opens, click Intersection. You can also click it under Add a relation in the Properties panel.
  6. The point moves to the crossing and a message says Intersection added: ... now sits where ... cross, and stays there as they move. Ctrl+Z takes it back.

Options

SettingWhat it does
Two linesA line counts as running on past its ends, so two lines that would meet if drawn longer have a crossing.
A line and a circle, or two roundsThey cross in up to two places. The point goes to the crossing nearest to where it is now. An arc counts as its whole circle.
A part edgeA straight edge of the part can be one of the two. It joins the sketch as a gray reference and never moves.
Which one givesThe pieces stay and the point moves to them. If the point is held (Fixed, or tied to the part) the pieces move to it instead.
AfterwardMove either piece and the point follows the crossing.

Tips

  • To choose between two crossings, drag the point near the one you want before you add the relation.
  • The point must belong to a third piece, not to either of the two it sits on.
  • When the point is an end of an arc, the whole arc moves at first to bring it to the crossing, then reshapes as its other relations allow.
  • A point that is already an end of one of the two pieces is on it already. Use Coincident Relation to put it on the other piece.
  • One Ctrl+Z takes the relation back.

If Something Goes Wrong

  • "... are parallel, so they never cross. Turn one of them, or pick two that cross." Two parallel lines have no crossing.
  • "... lie on each other, so there is no single place where they cross." The two lines are on one line, or the two rounds are one circle.
  • "... do not cross as drawn, so there is no crossing for the point. Move one until they cross, then try again." A line that passes clear of a circle, or two circles apart, do not meet.
  • "... is on ... already, so it cannot be put where ... crosses another piece." Pick a point of another piece.
  • "... belongs to ..., one of the two pieces it would sit on." The point is a corner, end or center of one of the two pieces you picked. Pick a point of a third piece, or use Coincident.
  • "Intersection needs two different pieces to cross." Two sides of one rectangle were picked; pick two separate pieces.
  • "Intersection cannot hold together with the relations already there. Nothing changed." Something already placed fights it. Delete the one in the way from the list under Edit.
  • The button is not in the bar. Intersection needs exactly one point and two lines, circles or arcs. A spline cannot be one of them.

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