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Animation Settings

Animation Settings chooses how an exploded view plays in the Animation Controller: which part turns first and how far, how fast the steps run, how the camera moves and how long the picture holds. The settings are saved with the exploded view. You need Pro to change them. Anyone can play the result.

Step by Step

  1. Right-click an exploded view in the Model tree and choose Animation Settings..., or click Settings... in the Animation Controller.
  2. Under Motion, tick Turn a component first to turn a part before the explode, or untick it for no motion.
  3. Pick the Component to turn. In Axis from, leave Automatic or pick the mate that gives its axis.
  4. Type the Amount and choose Turns or Degrees, then the Seconds it takes. In When, choose Before the explode or All the way through (the parts keep turning while they come apart).
  5. Under Explode, set the Default time per step (s), the Easing (Smooth, Steady, Speed up or Slow down) and drag Overlap to start each step before the last one ends.
  6. Under Time of each step, every step of the view is listed with a box. Leave a box blank to use the default time per step, or type the seconds that step should take, such as 1.5 for a quick step or 6 for a slow one. The Total length line changes as you type.
  7. Under Camera, tick Turn the camera around the model and set Orbit (degrees) and Height (degrees). Whole keeps one framing for the whole animation; Follow frames each moment.
  8. Under Hold, set how long the picture stays still At the start (s) and At the end (s). The Total length line shows how long it all takes.
  9. Click Done. The settings and every step's time are one step you can undo. Close with the X or Esc to keep the settings as they were.

End: What Happens After the Last Step

The End block chooses what the picture does once the parts are fully apart. Pick one in the list and give it a time in seconds:

  • As before keeps the older behavior: the camera circles during the whole animation and nothing happens after the last step.
  • None holds the last picture. Nothing more happens.
  • Orbit turns the camera around the model after the explode. Set the degrees (360 is once around).
  • Orbit and reassemble turns the camera and puts the parts back together at the same time, last step first. Every part ends exactly where it really sits. Try a short time for a quick, magic-like finish, or a long one so the viewer can watch it go back together.
  • Pull back eases the camera out to show the whole exploded model.

The time is 0.1 to 60 seconds and the turn is -3600 to 3600 degrees. A negative turn goes the other way round. The End time is added to the Total length line.

Limits

A motion turns at most 36000 degrees, in 0.1 to 120 seconds. The default time per step is 0.1 to 30 seconds; a step's own time is 0.1 to 60 seconds. The overlap is 0 to 0.9, a share of the shorter of two steps next to each other, so a quick step after a slow one is never hidden inside it. The camera orbits at most 3600 degrees and its height is -89 to 89 degrees. Each hold is 0 to 30 seconds. The whole animation is at most 300 seconds.

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